They mostly come in two varieties: spear wielders and javelin throwers. The good news is that combat is still quite good. If you see someone favorably comparing Reckoning to DMC and Bayonetta, know that this person either hasn't played the game for more than 45 minutes, or doesn't understand what makes combat in those games special. Lack of jumping and everything that comes with it (air-to-air and air-to-ground attacks, jump cancelling, enemy step) really holds the combo system back. The most complex combo you can do is attack, attack, attack, launcher, attack, attack, attack, attack, spell. Some can be linked after a launcher, but it's hardly the best option you have at the time. Most special attacks can only be done after dodging or blocking, which makes them very combo-unfriendly. The combo system is nowhere as complex as I thought it would be from reading the ability descriptions in the demo. I had played it for 15 hours before guilt kicked in and I uninstalled it. I failed my will saving throw and acquired the extended demo. Your character grows boring fast - and since it's a single character game that kind of sucks balls, no? I expect only a few percentage of people who play this will actually finish it. Writing is not horrible but it's absolutely not interesting. Plot and characters are PG-13 cardboard cutouts and boring - don't expect xtreme bioware tableflipping or romancing or anything like that. Combat plays like Zelda - dodge, attack, dodge. It has a horrible interface and a camera/turn-system that takes like an hour to get used to (earlier I couldn't finish the demo because I became nauseated). TLDR The game is a singleplayer MMORPG, much like Two Worlds II. Main quests and sidequests - only difference is main quest got recurring characters and some cinematics. Every quest including the main quests feels like they're taken directly from a MMORPG. Towns are all hub-structured (3-4 questgivers, shop, healer, smith, etc.), with very few intractable characters besides the questgivers. It's all mobs and loot chests and fedex sidequest-givers ("Hello, bring me 4 deer heads! I know I'm a hunter but I will ask you, stranger, to hunt in my place. Who is actually excited by dark/light elves and dwarves anymore? "oh no, the dark elf king is corrupted with evil and you are the chosen one hohuhuho" fuck you. But that doesn't really matter since it's all boring. The background lore seems to be quite rich though. The story, characters and lore are super generic. Most encounters followed one of three types: 4-5 mobs encounter (use AoE and dodge), 1-3 with ranged charge-up/charge skill (use dodge), or dumbfuck mob (just spam Mouse1). The QTE finishing moves (for extra experience gain) are dumb, but at least I always got 100% bonus exp gain with my APM fingers of doom. I chose to specialize in Chakras and the heavy nuke spell you start out with.Ĭombat was quite decent once you got a few abilities. Sorcerers have 3 weapons - Staffs (close range) Chakras (throwing discs - mid range) and some sort of Wands (long range). I played like 4-5 hours or something in total before I gave up. ![]() This time I got out of the tutorial area at least. I thought the demo was too short so I thought it I'd try the "bigger demo".
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